1. GTA6Scope
  2. Editorial Standards
GTA VI
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How we work

Editorial Standards

Last updated: November 15, 2026

Players use GTA6Scope while they play, so being right matters more than being first. These standards explain how we decide what goes on the Site, how we check it, and what we do when we get something wrong.

1. Our mission

To give players accurate, clearly organised GTA 6 information — where things are, what they do, what they cost and how to get them — in tools that are fast and free to use.

2. Sources we use

We rank sources in this order:

  1. The game itself. From launch day, information we have seen and tested in-game takes priority over everything else.
  2. Rockstar Games. Official trailers, screenshots, artwork, websites, announcements and the Rockstar Newswire.
  3. Established publications reporting directly from Rockstar, such as official previews and interviews.
  4. The community, used only when the source and licence are clear, and checked by us before or after publication as described below.

3. Leaks and rumours

We do not publish leaked material, and we do not present rumours as facts. Where we use community datasets before release, we leave out entries their authors mark as coming from leaks or other unofficial sources.

4. Verification in-game

After release, every map location is checked by visiting it in the game. Vehicle and weapon statistics are measured by our team using the same method each time — for example, the same test route for top speed and lap times — so numbers can be compared fairly. Measured GTA 6 statistics are never copied from previous games or from other websites; before release, a GTA V figure may be used only as the basis of a clearly labelled estimate.

5. How we label information

  • TBA — not known yet.
  • Estimate (~) — a pre-release estimate, for example a vehicle's top speed or price based on its GTA V version and the real car it is modelled on. Estimates are always labelled, never presented as measured, and are replaced by our own in-game measurements after release.
  • Approximate — map positions from pre-release sources that we have not yet confirmed in-game.
  • Shown / Named — whether Rockstar has shown something or only named it.
  • Rockstar / Trailer — where a vehicle or item was confirmed; names seen only in trailers may still change.

Every change to our data is listed on the data updates page.

6. Images and credits

Official images are credited to Rockstar Games. In-game screenshots taken by our team are labelled as ours. Artwork we create to illustrate a topic is credited to GTA6Scope and is never presented as a screenshot from the game; we replace it with in-game captures after release. If a rights holder asks us to remove an image, we do so — see our Copyright & DMCA Policy.

7. Use of AI tools

We may use AI-assisted tools to help with tasks such as image processing, illustration and drafting. Every fact we publish is checked by a member of our team against the sources listed above, and no AI-generated image is presented as in-game footage.

8. Community data

We build on open community work where it helps players — for example, the pre-release map of Leonida — and we always credit it as its licence requires on our Credits page. Reports from readers are welcome; we check them before changing anything.

9. Corrections

If we get something wrong, we fix it as quickly as we can. Significant corrections are noted on the data updates page. To report an error, use the "Report wrong location" link on any map marker, or email contact@gta6scope.com.

10. Independence and advertising

GTA6Scope is not affiliated with Rockstar Games or Take-Two Interactive, and we do not accept payment for coverage. The Site does not currently carry advertising. If we add advertising or affiliate links in the future, advertisers and partners will have no influence over our content.

GTA6Scope is made by the team behind our sister site FpsGen, which covers news, PC performance and fixes. When we link to it, we say so.

11. Contact

Questions about these standards: contact@gta6scope.com.